I am a PhD student in the Dept. of Computer Science at Yale in the C2 (Creative Consilience) program. My advisor is Ruzica Piskac, and my research focus is Program Synthesis and Computer Music.
Language Learning for Verification of Configuration Files. IST, Portugal (May 2017)
Verifying Configuration Files with Examples. Saarland University (Sept 2016)
Workshop at Monthly Music hackathon at Spotify on Algorithmic Composition with Euterepa (Jan 2015)
Also find this list on on dblp.
Vehicle Platooning Simulations with Functional Reactive Programming -
Bernd Finkbeiner, Felix Klein, Ruzica Piskac, Mark Santolucito -
Probabilistic Automated Language Learning for Configuration Files -
Mark Santolucito, Ennan Zhai, Ruzica Piskac -
Real-Time Interactive Music in Haskell -
Paul Hudak, Donya Quick, Mark Santolucito, Dan Winograd-Cort -
Media Modules: Intermedia Systems in a Pure Functional Paradigm -
Mark Santolucito, Donya Quick, Paul Hudak -
Communalizing the Interfaces of Single Player Games - (Extended Abstract)
Mark Santolucito, Maria Hwang -
Raid the fridge!: Promoting Healthy Eating Habits Through the Game Monster Appetite (Poster) (Best of Show)
Maria Hwang, Pantiphar Chantes, Mark Santolucito -
SimQuabbin Project: Game-based Environmental Science Education in a Virtual World - (Poster)
J. Scott Payne, Mark Santolucito -
Designing a Community to Support Long-term Interest in Programming for Middle School Children -
Kyle J. Harms, Jordana H. Kerr, Mark Santolucito, Terian Koscik, Michelle Ichinco, Alexis Chuck, Mary Chou, Caitlin L. Kelleher -
89 is a collaboration with artist Ioanida Costache inspired by John Cage's exploration of chance operations and Bach's Chaccone from Partita № 2. A web space is dedicated to the creation process of this work. The piece was presented Nov. 15 - Dec. 20, 2012 at the Convergency/Divergency Gallery Show at Los Medanos College in California.
Isosteeple was a sound art installation funded by the Amherst College Copeland Colloquium "Art in Place and the Place of Art". The installation was centered around interaction audio sampling by use of motion detection. Read a review.